Games
Last Man Standing
Goal: Be the last one standing
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If a player is hit, they must go out of bounds with their blaster. They are out for the rest of the game.
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Game ends when one player remains.
Freeze Tag
Goal: Freeze everyone on the opposing team
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When players are hit, they are frozen.
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If a frozen player is tagged by a teammate, they will become unfrozen.
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Game ends when one team is completely frozen.
Hunger Games
Goal: Outlast everyone else
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All blasters are piled in the middle.
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All players rush the pile and take a blaster.
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If a player is hit, they must move outside the area of play for the remainder of the game, leaving blasters and ammo behind.
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Game ends when one player remains.
Give and Take
Goal: Capture the opposing team blasters
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When a player is hit, they must lay down their blaster and return to home base until a blaster is given to them.
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Any player may then pick up the blaster and give it to anyone on their team.
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Game ends when one team has all the blasters.
Touch Down
Goal: Get the flag to the opposite end
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The flag starts in the middle.
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The flag can only be thrown to other players (no traveling).
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If any player is hit, they must drop the flag, if in possession, and return to spawning area.
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Anyone can pick up the flag when dropped.
Zombie Tag
Goal: Be the last human
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Starts out with one person as a zombie.
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Whoever is touched by a zombie becomes a zombie and lays down their blaster.
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If a zombie is hit, they must remain still for 5 seconds.
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Game ends when all but one are zombies.
Capture the Flag
Goal: Capture the opposing team’s flag
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Flags are placed at each team’s home base.
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When hit: players drop the flag, if in possession, and return to home base to respawn.
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Game ends when a team captures the flag and returns with it to home base.
Take and Score
Goal: Get the flag to the safe zone
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Flag starts at opposite end.
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If players are hit, they must drop the flag, if in possession, and return to the respawn area.
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Any players can pick up the flag unless they have been hit and are headed to the respawn area.
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A point is scored when the flag is delivered to the safe zone.
Revive
Goal: Eliminate opposing team
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Each team designates a medic and a spy.
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A spy can cross the center line, but if hit, cannot be healed.
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When a player is hit, they must sit down until healed by the medic.
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After a team loses their medic, all players hit must stay out of bounds.
Blindman Lead
Goal: Be the last team
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Divide into teams of two.
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One person in each team is blind folded and has the blaster.
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The other team member, without touching the blaster or person, instructs where to aim and walk.
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Game ends when one team remains.